Monsters(12):
3x Infernity Archfiend (main searcher of the deck)
3x Infernity Necromancer (use it to bring back archfiend and make quick plays)
2x Stygian Street Patrol (banish it from grave to sp summon any infernity, nuff said)
2x Summoner Monk (to get rid of hand and make quick XYZ plays)
1x Dark Grepher (to put stygian or archfiend to grave)
1x Armageddon Knight (to put stygian or arch in grave)
Spells(11):
1x Pot of Duality (good on empty hands)
1x Reinforcements of the Army (gets knight or grepher to hand)
1x Foolish Burial (U know why
)
2x Instant Fusion (make quick XYZ plays)
2x MST (yup, MST)
1x Night Beam (mainly for prophecies,threatening roar, spellbook of fate, spellbook of wisdom,etc.)
1x Infernity Launcher (if you don't put this in your infernity deck, there is no hope for you)
1x Monster Reborn (staple)
1x Heavy Storm (staple)
Nope,no dark hole
Traps(17):
3x Infernity Barrier (basically negate everything)
2x Infernity Break (banish an infernity card, pop a card)
2x Call of the Haunted (sp summon the arch for eff)
2x Bottomless Trap Hole (for big monsters)
2x Mirror Force (no one sees it coming
)
2x Compulsory Evacuation Device (for XYZ summons)
1x Solemn Judgement (staple)
1x Solemn Warning (staple)
And finally, the traps no one sees coming......
2x Seven Tools of the Bandit(cuz i like negating people's solemns)
Extra Deck(Pretty Pricey
)
1x Flame Ghost (instant fusion target, level 3)
1x Darkfire Dragon (instant fusion target, level 4)
2x Lavalval Chain (gets cards to grave faster or can top deck that archfiend)
1x Diamond Dire Wolf (gets cards to grave and you can pop)
1x Gagaga Cowboy (wins games)
1x Abyss Dweller (stops mermails and dark worlds, which are my two hated match-ups)
1x Number 39: Utopia (high attack for rank 4)
1x Maestroke (stops big monsters with low defense)
1x Photon Papilloperative (when the opponent feels cornered by field presence, they set there monster, go into this and u can inflict life points to them)
1x Number 85: Crazy Box (don't judge
, currently testing)
1x Gem-Knight Pearl (beat stick, gets over ophion)
1x Number 17: Leviathan Dragon (rank 3 beat stick)
1x Wind-Up Zenmaines (almost never go into it, but just in case)
1x Leviair the Sea Dragon (get back stygians and the infernities you may have banished for infernity break)
Thats the deck, no side deck currently so yea
Hope you liked this troll of a deck